Base_Model
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Base_Model
Would like to get some feedback and some more ideas on what i can do to make it better
Bane_Alagas- Side Kick
- Posts : 16
Join date : 2013-03-04
Age : 34
Location : USA
Re: Base_Model
thus far, it does look really impressive. I guess the only thing I can really see as far as modeling, is some parts do look pretty open. perhaps you could add crates, more terraine on the ground of the base. Not alot, but it is a little too flat if you see what I mean. but most of it is can simply be solved by texture. Right now, I'm now sure if you going for a desert base, or a space base. By the looks of your tank and ship designs, I would guess a space feel. Adding people also is a plus, showing that the base is active, but good luck adding that much of detail.
This is looking good.
This is looking good.
Re: Base_Model
Thanks for the feedback. im looking forward to texturing the whole model.
Bane_Alagas- Side Kick
- Posts : 16
Join date : 2013-03-04
Age : 34
Location : USA
Re: Base_Model
Agreed. Adding more "stuff" so it doesn't feel so open would be a good thing. Get some references of a compound and see what things you could add. Otherwise this is looking really great. Is this for anything?
Re: Base_Model
this is for my background design and layout class
Bane_Alagas- Side Kick
- Posts : 16
Join date : 2013-03-04
Age : 34
Location : USA
Re: Base_Model
Here is another photo of my project. any feedback would be great
Bane_Alagas- Side Kick
- Posts : 16
Join date : 2013-03-04
Age : 34
Location : USA
Re: Base_Model
yeah im planning on texturing it.
im debating on with I want to make the ground a winter wasteland, or a desert
im debating on with I want to make the ground a winter wasteland, or a desert
Bane_Alagas- Side Kick
- Posts : 16
Join date : 2013-03-04
Age : 34
Location : USA
Re: Base_Model
I hope you have been UVing along the way then. All those duplicated meshes could give you a nightmare in the UV editor :S Trust me, I've been there. I didn't know about doing one UV on an item and duplicating after that. I had a chain with all the links I had to do individually. It was CRAZY!! But now I know better. I see desert when I first saw it but a winter scene would look way cool too.
Re: Base_Model
I been starting to play with some lighting on my scene.
Bane_Alagas- Side Kick
- Posts : 16
Join date : 2013-03-04
Age : 34
Location : USA
Re: Base_Model
oh wow, simply adding lighting really makes this shine. despite that it's night.I don't suggest this to be a final idea, but I wonder in your off time if you can light this up like they are being attacked. not so much bombs and explosions, but just the search lights and those spinny red lights and such. also needs stars, this is looking great.
Re: Base_Model
so im wondering if I should keep the sreach lights in or take them out
Bane_Alagas- Side Kick
- Posts : 16
Join date : 2013-03-04
Age : 34
Location : USA
Re: Base_Model
Depends on the story you want to tell. The first image looks like everyone is off duty. The second they are on high alert.
Re: Base_Model
I started to do some effects on my final for background design. would like some feed back
Bane_Alagas- Side Kick
- Posts : 16
Join date : 2013-03-04
Age : 34
Location : USA
Re: Base_Model
Fun idea! Some complicated lighting sketches going on. Is that what you are hoping to go for with the final product?
Hard to tell for sure but the proportions on your guy (if its human) might be a bit off in the upper image. Will you be posing him more? Maybe holding a gun or something, ready to attack?
Hard to tell for sure but the proportions on your guy (if its human) might be a bit off in the upper image. Will you be posing him more? Maybe holding a gun or something, ready to attack?
Re: Base_Model
I have added some weapons on my character and some glow to the green beam I think it give it more brightness to it. feedback would be great please and thank you.
Bane_Alagas- Side Kick
- Posts : 16
Join date : 2013-03-04
Age : 34
Location : USA
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