Base_Model

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Base_Model

Post by Bane_Alagas on Sat Apr 06, 2013 11:23 am



Would like to get some feedback and some more ideas on what i can do to make it better
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Re: Base_Model

Post by jonbaldi on Sat Apr 06, 2013 6:18 pm

thus far, it does look really impressive. I guess the only thing I can really see as far as modeling, is some parts do look pretty open. perhaps you could add crates, more terraine on the ground of the base. Not alot, but it is a little too flat if you see what I mean. but most of it is can simply be solved by texture. Right now, I'm now sure if you going for a desert base, or a space base. By the looks of your tank and ship designs, I would guess a space feel. Adding people also is a plus, showing that the base is active, but good luck adding that much of detail.
This is looking good.
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Re: Base_Model

Post by Bane_Alagas on Sat Apr 06, 2013 10:27 pm

Thanks for the feedback. im looking forward to texturing the whole model.
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Bace_Model

Post by Bane_Alagas on Tue Apr 09, 2013 1:03 am

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Re: Base_Model

Post by skyledragon on Wed Apr 10, 2013 8:28 pm

Agreed. Adding more "stuff" so it doesn't feel so open would be a good thing. Get some references of a compound and see what things you could add. Otherwise this is looking really great. Is this for anything?
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Re: Base_Model

Post by Bane_Alagas on Thu Apr 11, 2013 3:47 pm

this is for my background design and layout class
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Re: Base_Model

Post by Bane_Alagas on Wed Apr 17, 2013 7:56 pm




Here is another photo of my project. any feedback would be great
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Re: Base_Model

Post by skyledragon on Thu Apr 18, 2013 9:06 am

Still looking good Very Happy Will you be texturing this?
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Re: Base_Model

Post by Bane_Alagas on Thu Apr 18, 2013 10:28 pm

yeah im planning on texturing it.
im debating on with I want to make the ground a winter wasteland, or a desert
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Re: Base_Model

Post by skyledragon on Thu Apr 18, 2013 11:10 pm

I hope you have been UVing along the way then. All those duplicated meshes could give you a nightmare in the UV editor :S Trust me, I've been there. I didn't know about doing one UV on an item and duplicating after that. I had a chain with all the links I had to do individually. It was CRAZY!! But now I know better. I see desert when I first saw it but a winter scene would look way cool too.
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Re: Base_Model

Post by Bane_Alagas on Fri Apr 19, 2013 12:36 am

I been starting to play with some lighting on my scene.


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Re: Base_Model

Post by jonbaldi on Fri Apr 19, 2013 9:53 pm

oh wow, simply adding lighting really makes this shine. despite that it's night.I don't suggest this to be a final idea, but I wonder in your off time if you can light this up like they are being attacked. not so much bombs and explosions, but just the search lights and those spinny red lights and such. also needs stars, this is looking great.
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Re: Base_Model

Post by skyledragon on Sun Apr 21, 2013 8:04 pm

Looking cool!
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Re: Base_Model

Post by Bane_Alagas on Tue May 07, 2013 8:42 pm

so im wondering if I should keep the sreach lights in or take them out



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Re: Base_Model

Post by skyledragon on Wed May 08, 2013 5:30 pm

Depends on the story you want to tell. The first image looks like everyone is off duty. The second they are on high alert.
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Re: Base_Model

Post by Bane_Alagas on Thu May 16, 2013 11:39 pm

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Re: Base_Model

Post by Bane_Alagas on Sun May 26, 2013 5:07 pm

I started to do some effects on my final for background design. would like some feed back

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Re: Base_Model

Post by skyledragon on Tue May 28, 2013 8:18 am

Fun idea! Some complicated lighting sketches going on. Very Happy Is that what you are hoping to go for with the final product?

Hard to tell for sure but the proportions on your guy (if its human) might be a bit off in the upper image. Will you be posing him more? Maybe holding a gun or something, ready to attack?
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Re: Base_Model

Post by Bane_Alagas on Thu May 30, 2013 8:01 pm

I have added some weapons on my character and some glow to the green beam I think it give it more brightness to it. feedback would be great please and thank you.

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Re: Base_Model

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