Character modeling - Samuel cinder

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Character modeling - Samuel cinder

Post by JohnHowes on Mon Mar 18, 2013 2:32 pm


Just turned this in but I'd like some feed back so I can apply it to future work
https://2img.net/h/i1299.photobucket.com/albums/ag64/JohnSHowes/samuelcindernet_zps9900cdee.jpg

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Re: Character modeling - Samuel cinder

Post by ccchesley on Mon Mar 18, 2013 10:02 pm

this is freaking awesome!!! could you possibly post an image of your wire mesh? just curious how well this guy will rig.
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Re: Character modeling - Samuel cinder

Post by JohnHowes on Mon Mar 18, 2013 10:23 pm

ccchesley wrote:this is freaking awesome!!! could you possibly post an image of your wire mesh? just curious how well this guy will rig.
me too. i've never done any rigging.
anyway here it is. if it isn't riggable i'd appreciate some pointers on making it riggable.
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Keep in mind I only started modeling last quarter and I'm still new to much of the lingo and tools.

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Re: Character modeling - Samuel cinder

Post by skyledragon on Tue Mar 19, 2013 8:21 am

Creepy face. Nice lighting to go along with the atmosphere. It's hard for me to make out the wire mesh. Could you post an image of the wire frame with the faces visible?
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Re: Character modeling - Samuel cinder

Post by ccchesley on Tue Mar 19, 2013 8:41 am

JohnHowes wrote:
ccchesley wrote:this is freaking awesome!!! could you possibly post an image of your wire mesh? just curious how well this guy will rig.
me too. i've never done any rigging.
anyway here it is. if it isn't riggable i'd appreciate some pointers on making it riggable.
body

head


Keep in mind I only started modeling last quarter and I'm still new to much of the lingo and tools.

I'm not great at rigging. (I understand it on a fundamental level) The reason I was curious is because since this does have strong edge-flow it can be rigged quite well. You should be taking the rigging class before you're a senior so you can use this in your class. It'd be fun to animate.
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