graveyard scene
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graveyard scene
Some images of what I'm working on modeling wise. Trying to stay low poly but not sure I'm doing a good job lol. But having fun anyway.






skyledragon- Super Sasquatch
- Posts : 124
Join date : 2013-03-05
Location : Orem, UT
Re: graveyard scene
This is awesome! Definitely need to light this and make it look creepy for a final render. And is that a Doctor Who reference? lol
ccchesley- Killin It!
- Posts : 86
Join date : 2013-03-05
Age : 29
Re: graveyard scene
lol it is a dr who reference
I haven't even tried to touch lighting yet. Still trying to get everything in place. And lighting scares me a bit...
-Amie B

-Amie B
skyledragon- Super Sasquatch
- Posts : 124
Join date : 2013-03-05
Location : Orem, UT
Re: graveyard scene
lighting is scary. If you haven't taken the class yet, you should keep this file for when you do take the class, then you could probably convince your teacher to let you use it for one of your assignments. Or who knows, you might have another scene you like more by the time you take the class. Either way I think this could be a portfolio piece someday.
ccchesley- Killin It!
- Posts : 86
Join date : 2013-03-05
Age : 29
Re: graveyard scene
Thanks
Hopefully I'll get back up to the school this semester or next. Gotta love life throwing curve balls.

skyledragon- Super Sasquatch
- Posts : 124
Join date : 2013-03-05
Location : Orem, UT
Re: graveyard scene
Totally loled at the Dr Who reference.
I'm taking a lighting class this term and I'm still crazy confused about it.
I'm taking a lighting class this term and I'm still crazy confused about it.
serbus- Keep'n it reel
- Posts : 40
Join date : 2013-03-04
Age : 34
Re: graveyard scene
I am not liking the way the bushes turned out. They just look to round. But up close you can see the layers I have in them.




skyledragon- Super Sasquatch
- Posts : 124
Join date : 2013-03-05
Location : Orem, UT
Re: graveyard scene
yeah, they definitely feel out of place. I think there are a lot of things you can do, even if it just means playing with the layers.
ccchesley- Killin It!
- Posts : 86
Join date : 2013-03-05
Age : 29
Re: graveyard scene
Hey Amie,
You may want to increase the distance between layers. Another trick you might want to use would be randomizing the direction of the leaves. Since they are all doing the same thing, they all feel a bit too unified.
Just some thoughts. Looks great and I am glad even though you aren't taking classes you can still get some feedback!!
You may want to increase the distance between layers. Another trick you might want to use would be randomizing the direction of the leaves. Since they are all doing the same thing, they all feel a bit too unified.
Just some thoughts. Looks great and I am glad even though you aren't taking classes you can still get some feedback!!
Andrew Conroy- Admin
- Posts : 36
Join date : 2013-03-04
Location : Salt Lake City
Re: graveyard scene
Hey Amie,
What are you going for with this scene? What's the story? I think if we know that then we can really help out.
As it is right now I immediately see that the vegetation is somewhat orderly, as are the surrounding fence and gate, yet the headstones are random in their placement.
If the graveyard was once a neat and orderly establishment, but has been neglected and succumb to nature and age then we need to show that. I see some moss in the trees and on the fence so I think that's what you're going for.
If that is the case, we can place our headstones in rows, but add our interest by tilting and sinking them slightly. The fence posts can be bent in and out, sideways, or the odd one removed completely. Some modeling asymmetry on the gate perhaps.
If nature really has taken over, let's push that fact. The bushes, vines, roots and grass have gone wild. You'd be surprised how fast nature can reclaim things. The grass should be swallowing things up!
The vines on the fence feel really flat. I would push the geometry into more of a curved shape to add some volume in areas. Or add additional cards at different angles.
I think you may get a better result using a card system for creating the bushes too. As you say, they are a bit round at the moment. This will create a more interesting silhouette as you will have pieces branching out in a more natural way. Looking at your images you may have already done this on some?
I did a quick google search and found the following two examples of plants/bushes created with simple planes.


Once all this is nailed down then the mood can really be pushed with the lighting.
But hey, maybe I'm completely off base so let us know what you're going for here and I'm sure we can help
and as Andy said, it's great to see you continuing to create!
jordan
What are you going for with this scene? What's the story? I think if we know that then we can really help out.
As it is right now I immediately see that the vegetation is somewhat orderly, as are the surrounding fence and gate, yet the headstones are random in their placement.
If the graveyard was once a neat and orderly establishment, but has been neglected and succumb to nature and age then we need to show that. I see some moss in the trees and on the fence so I think that's what you're going for.
If that is the case, we can place our headstones in rows, but add our interest by tilting and sinking them slightly. The fence posts can be bent in and out, sideways, or the odd one removed completely. Some modeling asymmetry on the gate perhaps.
If nature really has taken over, let's push that fact. The bushes, vines, roots and grass have gone wild. You'd be surprised how fast nature can reclaim things. The grass should be swallowing things up!
The vines on the fence feel really flat. I would push the geometry into more of a curved shape to add some volume in areas. Or add additional cards at different angles.
I think you may get a better result using a card system for creating the bushes too. As you say, they are a bit round at the moment. This will create a more interesting silhouette as you will have pieces branching out in a more natural way. Looking at your images you may have already done this on some?
I did a quick google search and found the following two examples of plants/bushes created with simple planes.


Once all this is nailed down then the mood can really be pushed with the lighting.
But hey, maybe I'm completely off base so let us know what you're going for here and I'm sure we can help

jordan
.jordan- Intern
- Posts : 4
Join date : 2013-03-04
Location : SLC
Re: graveyard scene
Andrew Conroy wrote:Hey Amie,
You may want to increase the distance between layers. Another trick you might want to use would be randomizing the direction of the leaves. Since they are all doing the same thing, they all feel a bit too unified.
Just some thoughts. Looks great and I am glad even though you aren't taking classes you can still get some feedback!!
Definitely too unified. I'll see what I can do. It sure is great to have a place to interact with everyone! Been feeling kind of isolated at home

-Amie B
skyledragon- Super Sasquatch
- Posts : 124
Join date : 2013-03-05
Location : Orem, UT
Re: graveyard scene
Jordan,
Your right the headstones aren't consistent with how I have the fencing set up. It's actually part of the game idea I had for your class a while back. I just needed something to work on so pulled up that old idea. Yesterday I decided to try and look up some Unity tutorials and see if I could figure out how to put this scene into there. We will see how far I get with that but even with the frustration I'm still having fun.
I was hoping for an over run vegetation feel. Felt like I dropped the ball on that one assignment so wanted to give it another go. I am planning to "break up" the fence a bit as well as one or two of the head stones. And I'll see what I can do about the vines. I have a hard time pushing elements/ideas. Gotta work on that!
Some of the smaller bushes are done with cards. I wasn't sure how well it would work with larger ones, I'll give it a go
Thanks for the advice and references they help a lot!
-Amie B
Your right the headstones aren't consistent with how I have the fencing set up. It's actually part of the game idea I had for your class a while back. I just needed something to work on so pulled up that old idea. Yesterday I decided to try and look up some Unity tutorials and see if I could figure out how to put this scene into there. We will see how far I get with that but even with the frustration I'm still having fun.
I was hoping for an over run vegetation feel. Felt like I dropped the ball on that one assignment so wanted to give it another go. I am planning to "break up" the fence a bit as well as one or two of the head stones. And I'll see what I can do about the vines. I have a hard time pushing elements/ideas. Gotta work on that!
Some of the smaller bushes are done with cards. I wasn't sure how well it would work with larger ones, I'll give it a go

-Amie B
skyledragon- Super Sasquatch
- Posts : 124
Join date : 2013-03-05
Location : Orem, UT
Re: graveyard scene
I'd suggest looking at older graveyards as reference too. One as a jumping point is the Sleepy Hollow Cemetery, it's old and you can tell but it's also fairy well kept.
For the bushes try to leave openings in a few near the bottom that animals might have made (like a cave almost, if that makes sense). Sharpen the edges of them too if you're going for the creepy look.
I'm also seeing lots of greens, throw in some reds and dark oranges in the lower layers of the bushes, that will give a better depth. Show a few bare branches/twigs in there too.
Don't be afraid to let your vines grow on a few headstones or up a tree.
For the bushes try to leave openings in a few near the bottom that animals might have made (like a cave almost, if that makes sense). Sharpen the edges of them too if you're going for the creepy look.
I'm also seeing lots of greens, throw in some reds and dark oranges in the lower layers of the bushes, that will give a better depth. Show a few bare branches/twigs in there too.
Don't be afraid to let your vines grow on a few headstones or up a tree.
NissasPumpkin- AquaMan
- Posts : 65
Join date : 2013-03-05
Age : 31
Re: graveyard scene
Thanks Nissa for the thoughts! I will be using some of those ideas.
skyledragon- Super Sasquatch
- Posts : 124
Join date : 2013-03-05
Location : Orem, UT
Re: graveyard scene
Work in progress. She is part of the graveyard stuff. So don't worry I haven't gotten side tracked.
Not totally sure about her clothes I might put pajamas on her instead. Yes there is story there to make it a better idea. I'll think on it.

Not totally sure about her clothes I might put pajamas on her instead. Yes there is story there to make it a better idea. I'll think on it.

skyledragon- Super Sasquatch
- Posts : 124
Join date : 2013-03-05
Location : Orem, UT

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